An armor rating rule, Damage bonus system rule, Crippling injuries rule, Critical damage rule, Hit location rule, Good hits for damage rule.
These are all very well put together and should be at least looked at if not implemented in play.
Contains custom rules for option materials used in the construction of weapons and armor. Lists the hardness of the material as
well as the additional costs. Also contains rules for creating optional material weapons and armor.
Hero Points are given to reward players who put extra effort into the game. They are offered as an
incentive to encourage role-play, teamwork, and player cooperation.
Optional Experience Awards: Created by Steve Osmond
A quote from the document: "In addition to the regular experience you receive from the victory over opponents there are also times where you gain experience for role-play and in the unfolding of the story.
At the end of every gaming session I will ask you individually the following questions. If you have a good answer you will be rewarded appropriately. The amount of experience you would get from any of these questions is based on how well you present your case with regard to how well you think you did." Version 1.2.